SUPPORT OUR SPONSORS OF SLIME
INVENTOR LEVEL SPONSORS
Mackin announced the formation of their new specialty division and accompanying website, MackinMaker.com. Tapping into the success of the national Makerspace revolution, MackinMaker offers customers hundreds of maker-related products, books and starter kits, ideal for the novice all the way to the experienced Makerspace practitioner. “This form of experiential learning is so fresh and vital to helping students learn in a more exciting and impactful way, we decided that now is the perfect time to tap our knowledge-base and professional expertise to create this new division”, states Randal Heise, co-owner of Mackin. MackinMaker Project Manager, Ethan Heise remarked, “We have sourced some of today’s most creative and influential products and made them the foundation of this growing new site.” Content is growing on a daily basis and currently features hundreds of popular, maker-related items for schools to build their own custom collections. For those looking for fast entry into the maker movement, MackinMaker also features thoughtfully prepared kits aligned for all grade or skill levels. All maker items and kits found at MackinMaker are curated from many leading brands known throughout the industry. This penchant for acquiring quality educational material is a hallmark characteristic of Mackin that has naturally made its way to their new division For more information about MackinMaker or Mackin, please visit us at MackinMaker.com or Mackin.com.
PSEG Long Island is a subsidiary of Public Service Enterprise Group Incorporated (PEG), a publicly traded diversified energy company with annual revenues of $9.1 billion and operates the Long Island Power Authority’s transmission and distribution system under a 12-year contract. We pledge to build a Long Island utility with PSEG's same record of service, reliability and customer satisfaction. It will take some time to make all the improvements we’re planning, but in the end, we will create a utility of which Long Islanders can be proud. Keeping the lights on isn’t just a job for us: It’s our mission.
MAKER LEVEL SPONSORS
Helping children develop a love of reading and learning, no matter their ability level, is at the heart of what we do at Capstone. Our passion for creating inspired learning has made us the most trusted publisher of children’s books and digital solutions for libraries, classrooms, and consumers for 25 years. Capstone’s content comes in a variety of print and digital formats including board books, picture books, interactive books, apps, audio and databases. Whether print, online, or new, yet-to-be-discovered formats, Capstone provides children and young adults with the content they love. Not only does Capstone rank Number One among students pre-K through high school, but we're also the first choice among their librarians. Whether recognizing colors and shapes through pictures, learning history through interactive chapter books or encountering mystery and adventure through safe graphic novels, kids (and educators) choose Capstone because we connect. Our collection of more than 11,000 titles ensures there is the perfect book for every reader.
In October 1909, the first aircraft was built on Long Island—Frank Van Anden of Islip built and flew a biplane from an airfield in Mineola. From that day on, thousands of airplanes have been designed and built on Long Island. Many of the aircraft and the companies that produced them are no longer common names; most people have never heard of Aircraft Engineering Corp., Spencer Larson, or Applegate. Others are still well known today; Grumman and Republic both started here and grew to be two of the larger American aerospace companies. During World War II, Long Island companies built 46% of American fighter planes. While no airplane is manufactured on Long Island today, there are still over 250 aerospace companies here providing important parts for airplanes produced all over the world. Check out Long Island's aviation history at the Cradle of Aviation.
For more than three decades, Ergotron has offered affordable ergonomic products to computer users bringing comfort, wellness and improved productivity into the workplace. Founder Harry Sweere helped to establish mounting standards and compatibility for monitors and TV displays back in 1982, and these standards are still used by most manufacturers today. Ergotron has more than 85 issued patents for unique product innovations, and has received countless accolades and industry awards.
Flipgrid is a leading video discussion platform for more than 2.8 million teachers and students in 137 countries, amplifying student voice and encouraging social learning. Teachers create grids for each class, add the topics they want discussed, and students respond with short videos shared with each other. In Flipgrid, interactions feel like social media, encouraging spontaneous, authentic discussion among students. Teams creates a digital hub for teachers and students to create, share and collaborate on content, conversations and apps. Teams in education simplifies a teacher’s development of personalized learning experiences for students, and encourages students to engage with each other inside class and out.
To engage the leaders of tomorrow, teachers need access to the right materials today. These materials need to be easily obtainable, affordable and reflect the academic standards that bring real-world scenarios into the classroom. Microsoft has created Hacking STEM, a monthly resource devoted to helping teachers modernize their current STEM curriculum through inquiry and project-based lesson plans, aligned to middle-school academic standards. The Hacking STEM portfolio offers lessons and activities that integrate phenomenon-based learning experiences with a hands-on approach. Students build affordable scientific instruments that visualize data across space, earth, life and physical sciences curriculum. Each project is designed to cultivate classroom experiences solving real-world problems. Using computational and design thinking, students develop college and career-ready skills in context.
TINKER LEVEL SPONSORS
A+ STEM Labs was established in 2002, as a division of A+ Technology Solutions. The idea was to create a portable technology and science cart that could be moved from room to room and was a fraction of the cost of renovating an entire classroom and dedicating it to science. To date, there are more than 500 mobile labs integrated in the New York City school system. The family of solutions offered by A+ STEM Labs, including the award winning A+ STEM Lab for Science, are comprised of cost effective tools designed to integrate science, technology, engineering and math into the U.S education system. The labs provide hands-on, inquiry based learning solutions that will prepare the workforce of tomorrow for the high tech careers of the today. Our purpose is to provide educational communities a cost effective STEM learning solution that improves teaching efficiency while engaging students with hands on technology.
Since 1985, ABDO has been a leader in children’s PreK–12 educational publishing for school and public libraries. We have earned a reputation for providing the best in reading and research for children and young adults while delivering unsurpassed customer service. While adapting to dynamic marketplaces and evolving our brand over the years, today our Minnesota-based company has five distinguished distinguished divisions: Abdo Publishing, Spotlight, Magic Wagon, Abdo Kids, and Abdo Digital. With over 100 employees, we publish approximately 500 new titles per year which are distributed through ABDO representatives, wholesalers, direct mail, and online sales. We maintain an editorial office in Edina, Minnesota, and a 30,000 square foot order fulfillment, customer service, and library-processing center in Mankato, Minnesota. ABDO is known throughout the industry for its high-quality design and content and excellent customer service. Our goal is to bring new and exciting products to young readers everywhere, so we appreciate your business and all you do for your young readers—and we thank you for making ABDO products part of your library!
Kids deserve to be expressive, grow and learn in a safe online environment. At Pixel Press, creator of Bloxels, we strive to build tools to enable kids to explore both sides of their brain (the creative and the analytical) by expressing themselves and learning through the process of making video games. Bloxels is a free app, available now for Apple iOS, Android and Kindle phones and tablets. Bloxels is generally recommended for children 8-12 years of age, but it can certainly skew lower (we've seen children as young as 5 build with Bloxels) and of course older, much older! Bloxels was nominated "Game of the Year" 2017 by the Toy Industry Association. Learn more about our company at projectpixelpress.com
CodeMonkey is a fun and educational game environment where students learn to code in a real programming language, no previous experience required. We envision a global playful learning experience where the next generations of coders are born and raised. It is an engaging platform where programming knowledge is acquired alongside 21st century skills through collaboratively playing and solving puzzles, inventing, creating and sharing. We believe that the old fashioned ways of learning should be challenged, and new learning resources are the bright future of education systems worldwide. When we design our products we focus on engagement and user experience in order to achieve a fun, effective learning process. We foster deep understanding of technology and pedagogy, and the result is a product that teachers can use without fear, and kids enjoy tremendously. Since we started to code as 4th graders in the 1990’s, we knew how powerful code literacy can be for a child’s future. CodeMonkey was founded in 2014, based on Jonathan’s successful experiences in teaching young children to code through playful activities. Today, at CodeMonkey, we are bringing fun, knowledge and opportunity into the lives of millions of learners around the world.
In 2009 founder Kerri Q. created The Fashion Class as an after school program for children attending one private school in Manhattan. After the class doubled (and then tripled) in size she decided to branch out! That summer, once school had ended, The Fashion Class was born as a fashion summer camp in Brooklyn, NY. The campers made all kinds of fabulous clothes & accessories and wanted to continue their sewing that fall. The Fashion Class kept growing and adding classes, teachers and new fun sewing projects. The first Manhattan class opened in 2011. The Fashion Class offers fabulous fashion design and sewing classes, camps and birthday parties for children & teens ages 6 – 17. Students learn to sew, design clothing & accessories and even create their own fashion brand. Our courses run throughout the year after school and on weekends. Classes end with a free fashion show for students to show off their work on our professional runway! The Fashion Class students take home what they’ve made throughout the course and all supplies are included in the class fee. Our students learn how to sew on actual sewing machines, use patterns and take their own measurements to create wearable garments.
Suffolk School Library Media Association (SSLMA) is the regional affiliate of the New York Librarian Association’s Section of School Librarians (NYLA-SSL). We provide professional development and networking opportunities for school librarians, most of whom work solo within their school building. We offer awards for outstanding school librarians and administrators, technology users, and grants to continue professional learning and networking opportunities at state and national conferences. We are proud to support SLIME and sponsor this year's first ever Long Island Kids "Make a Difference" Charity Pitch Fest. Stop by our table to design your own button to wear.
SLIME - Students of Long Island Maker Expo is brought to you by
Long Island LEADS, Incorporated - a 501(c)(3) not-for-profit corporation.
Become a member at http://www.longislandleads.org.
Long Island LEADS, Incorporated - a 501(c)(3) not-for-profit corporation.
Become a member at http://www.longislandleads.org.